![]() After battling some enemies, on the roof is the last lost journal of this area just before the grapple points.įor more guides on Solar Ash, Pro Game Guides as you covered. On your way to the spiky anomaly, up the dual grind rail at the opposite side of the area as where Cyd is. On your left, as your progress on a bench with a light source above it, is the second lost journal. Once you have opened up the first black ooze barricade, climb the stairs, then look to your left to find another set of stairs. In the train station heading up towards an anomaly. The first journal is to the left of where you find Cyd, sitting on a waiting bench. Related: All Collectibles in Crater in Solar Ash – Voidrunner Cache All Broken Capital Lost Journals Lost Journal #1 Meaning you earn double plasma from collecting the pink orbs on your travels. Kill all enemies, then grapple your way across to another building with the cache on the roof.Ĭollecting all five caches will earn you the Erving's Suit-this suit doubles your plasma intake. From the right of the checkpoint, follow the edge of the roof until you see a grinding rail. The spiky one where the black ooze will burn you. ![]() The final cache can be accessed after you have cleared the anomaly on the rooftop. Jump out the window and platform across the ledges, then climb the black ooze to reach the fourth cache. Unlike Heart Machines last game, the story in Solar Ash is conveyed in no uncertain terms. Go to the right, and you'll unlock a shortcut back up here. Here you need to kill all the enemies and open the barrier to get the cache. Among the unlockable suits in Solar Ash, Ervings suit, also known as the Aegis Wellspring Suit, is the best and most practical one that players can obtain.Plasma, the vitality currency in Solar Ash, allows players to purchase shield upgrades, and the Aegis Wellspring doubles the amount of Plasma they collect. Then jump back at the rail at the top and your way into the building. Head up this rail, jump to the right to climb up some black ooze. At the top of this rail will be part of a train. Cache #3įrom where you find Cyd at the entrance, head right, and eventually, you'll come across a lone tree with a rail you can grind upon in front of it. Use it and double jump onto some black ooze on the side of the building. Immediately, turn around and grind back up, but there is a grapple point halfway up. ![]() Cache #2Īs you progress through the area and made your way through the fountain after speaking to the NPC there, grind down the rail directly to your left outside. Carry on past this tree, follow the clouds around, and hug the wall on your right. You'll see a lone tree with a blue sigil on it. The first cache upon entering this area is straight to your right. But here are all the collectibles in the Broken Capital, both caches and lost journals. You ultimately need to keep an eye open for blue sigils. Each cache gives you an audio log, and each journal gives you background on lore. These are optional, but in doing so, will earn you a suit and trophies by collecting them all. Both feature dream-like pastel worlds, a haunting Disasterpeace soundtrack, and a fashion. In every area of Solar Ash, you have collectibles to find. Solar Ash shares plenty with Prestons previous work, the beautiful and singular Hyper Light Drifter.
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